![]() Typically, you'll want to use a DPS that is either good in all 4 dungeons, or is good for the specific dungeon you're going into. This is vital.ĭPS: The 4th slot is going to be for a DPS. ALWAYS loot things with the Antiquarian to get the bonus. You're going to be going through Antiquarians like water and using them in different locations within your party, so don't waste gold on other skills. It is not worth spending the money to train any other skill. There is only 1 skill you need to train: Nervous Stab. Antiquarians are pretty much the worst at everything else and the only reason you would ever really bring one is because of the massive loot bonuses you get. You will ALWAYS want to train the following 4 skills before heading out: Divine Grace, Divine Comfort, Dazzling Light, Judgment.Īntiquarian: The Antiquarian gets a loot bonus. Vestal: The Vestal is the only reliable healer early on and having the ability to AOE heal and single target stun is very nice. You will ALWAYS want to train the following 4 skills before heading out: Wicked Hack, Iron Swan, Barbaric Yawp, If It Bleeds. Being able to hit the back lines is crucial for saving money, which will be explained later. Hellion: The Hellion is the best tank/dps to farm with because it can hit any row and also has front line AOE stun. The ideal farming party I've found is Hellion, Vestal, Antiquarian, DPS. The only characters you'll be keeping are those with the positive quirks you want to lock in and take into the late game. The caravan simply keeps bringing more and more, so you can dismiss characters and get new ones at any time. You probably won't be getting any characters to level 3+ until week 80+. That means farming the Apprentice dungeons with level 1-2 characters over and over. Your goal is to upgrade your town and get good characters to take into the later game. Unlike a lot of other games, your goal with the start of Darkest Dungeon is NOT to level your characters up as fast as you can. I also learned some from watching streams. It's really necessary with this game as you learn a lot as you go along. I've done 3 significant restarts (by significant I mean week 70+ then restart) and several minor restarts (week 20 or less). This is useful to know when sending your adventurers on torchless dungeon runs, since you could find torches on the way.I'll start off by saying I'm a bit of a perfectionist. Tip: Using a torch with an alchemist's bench will give you 100% light. The Occultist's Dark Ritual will cause a 33% loss in light. Camping will restore the light to 100%, while the Vestal and Crusader can increase light with their spells. Lower stress means better chances for survival, while higher stress spreads like a sickness to the other heroes, especially when one of them becomes afflicted. When the light goes below 60%, a hero’s stress will begin to rise. Remembering when to ignite another torch is important while you are on your quest. Keep the light above 75% when going into the next room for two reasons: 1- You will increase your chances at scouting ahead and 2- you increase your chances to cause surprise attacks against the enemy, while reducing the chance of an ambush against you. Maintaining brightness during a questPass through a corridor until you reach the door to the next room before you light your next torch. Tip: Don’t be afraid to dismiss low-level heroes for better recruits. We discuss positioning in more detail later in this guide. As such, heroes in the backlines who can attack many positions, that have group healing, buff/debuff, or moving skills, are valuable additions to any group. Find a recruit for a position that needs to be filled, and whose skills also compliment the rest of the group.Ĭombat skills that have red dots connected mean that they attack all the targets in those positions with an AoE attack. You can quickly check a recruit's strong and weak positions by looking at the circles on their character sheet the bigger circles indicate they are stronger in those positions during battle, and smaller circles mean they are weakest in those positions. Cherry pick the ones that will enhance your lineup and dismiss poor recruits that are too stressed out curing stress is expensive and should only be used on heroes that you want to keep around. You should avoid recruits with excessively bad quirks. ![]() Later you can increase the size of your roster to fit more recruits, but initially you need a larger pool to select from.Īlways check the Stage Coach when you are in town, to find new recruits that could create strong groups. You can improve services by upgrading them, just click on the “+” symbol and increase the number of recruits that you can choose from, this is important. The Stage CoachThis is the place you go in town first, to find fresh new recruits that will risk their lives for an adventure.
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